Add your thoughts using the KWL approach. Thinking about Game Mechanics, Games-Based Learning or gamification.....
K = What do you know? Games are very engaging and can also be used to teach.
W = What do you want to learn? How to combine game theory with the flipped classroom model for maximum engagement and work toward mastery.
L = What have you learned? (we'll do this last one later) I know the distinction between gamification and game based learning. I now have a fair idea for how I can use gamification in the class room and a basic outline of how to do this. Points to remember are the game components and mechanics as well as incorporating as many of the four different types of fun.
Reflection
I find the idea of the different types of fun interesting. I personally think that there needs to be goals in a game. Especially for us as teachers who need to cover certain points in the syllabus and preparing students for the HSC where they will be tested in a rigid format.
Level 2
Where do I start?
Identify some learning outcomes that you will be visiting with your students in upcoming lessons. Note down here some ways they might benefit from gamification. I am interested to find a way to use gamification to drive a flipper mastery classroom This would be used to make learning explicit as well as engage students in their own learning and give them something they can go back to when they are studying or miss a couple of days of school.
Observe and reflect
After playing a game what are your personal thoughts about the design and elements involved and how any of these could help you in thinking about doing the same in a learning activity? I used a kahoot quiz in my year 7 class. The whole class was engaged. It uses a number of different game elements
Dynamics - nil I wonder if this is the type of sophistication that will get people to keep playing a game.
Mechanics
Challenges
Competition
Feedback
Rewards
Turns
Win states
Components
Leader-boards
Points
Level 3
Premiers Reading Challenge Reflection
Write your thoughts here and or print a rubric and circle the appropriate areas you notice as you review the rules of this gamified experience. (feel free to scan or photograph and upload your rubic to this page.) This is more at the gamification end of the scale. Whilst there are some game elements (challenge, win state) and mechanics (leader boards, achievements) there is no underlying narrative/emotion or intrinsic fun (the fun comes from the reading rather than the game).
Zombie Learning Reflection
Write your thoughts here and or print a rubric and circle the appropriate areas you notice as you review the rules of this gamified experience.
(feel free to scan or photograph and upload your rubic to this page.) Zombie learning is much more game based learning. It includes strong narrative and progression through the units.There is even the development of emotion with identifying with different characters. The game elements/components are a bit blurry as I'm guessing you need to purchase the package to get more detailed information. There also seems to be the inclusion of both hard fun and serious fun into the story line itself. I'm not sure about the easy/social fun as again there is not enough detail at this level.
You Try/ A final reflection
Add your finished plan here as an upload file or as text you have cut and pasted into the wiki. We would love to give you feedback to help you get started. (remember it does not need be perfect, it is a first attempt). Alternatively it can be emailed to us instead. I am currently thinking of the possibility of moving to a totally gamified unit structure. It will involve a lot of work to put together, so probably something I can do over a couple of years. Setting up all the unit outcomes in a talent tree format. Having points awarded for each task. Gateway tasks for thing that have to be done in a certain order. Differentiated activities. So students can self differentiate and be rewarded with different amount of points. Side tasks for extension activities for kids that are ahead. Some sort of rolling timer so kids don't fall behind. They have to be at a certain point at a certain time. Students can exchange their points for perks in the classroom. (it would also be interesting to compare Culminating in a regular topic tests and exams (boos fights) but with a number of formative quizzes along the way.
Have you filled in the evaluation? Have you found the bonus level content? Yes and yes. It was a bit of a challenge to find it though (as in where to enter the password).
Badges & Rewards
Level 1
KWL (Levels 1 and 3)
Add your thoughts using the KWL approach. Thinking about Game Mechanics, Games-Based Learning or gamification.....K = What do you know?
Games are very engaging and can also be used to teach.
W = What do you want to learn?
How to combine game theory with the flipped classroom model for maximum engagement and work toward mastery.
L = What have you learned? (we'll do this last one later)
I know the distinction between gamification and game based learning.
I now have a fair idea for how I can use gamification in the class room and a basic outline of how to do this.
Points to remember are the game components and mechanics as well as incorporating as many of the four different types of fun.
Reflection
I find the idea of the different types of fun interesting.I personally think that there needs to be goals in a game. Especially for us as teachers who need to cover certain points in the syllabus and preparing students for the HSC where they will be tested in a rigid format.
Level 2
Where do I start?
Identify some learning outcomes that you will be visiting with your students in upcoming lessons. Note down here some ways they might benefit from gamification.I am interested to find a way to use gamification to drive a flipper mastery classroom
This would be used to make learning explicit as well as engage students in their own learning and give them something they can go back to when they are studying or miss a couple of days of school.
Observe and reflect
After playing a game what are your personal thoughts about the design and elements involved and how any of these could help you in thinking about doing the same in a learning activity?
I used a kahoot quiz in my year 7 class. The whole class was engaged. It uses a number of different game elements
Dynamics - nil
I wonder if this is the type of sophistication that will get people to keep playing a game.
Mechanics
- Challenges
- Competition
- Feedback
- Rewards
- Turns
- Win states
ComponentsLevel 3
Premiers Reading Challenge Reflection
Write your thoughts here and or print a rubric and circle the appropriate areas you notice as you review the rules of this gamified experience. (feel free to scan or photograph and upload your rubic to this page.)This is more at the gamification end of the scale.
Whilst there are some game elements (challenge, win state) and mechanics (leader boards, achievements) there is no underlying narrative/emotion or intrinsic fun (the fun comes from the reading rather than the game).
Zombie Learning Reflection
Write your thoughts here and or print a rubric and circle the appropriate areas you notice as you review the rules of this gamified experience.(feel free to scan or photograph and upload your rubic to this page.)
Zombie learning is much more game based learning.
It includes strong narrative and progression through the units.There is even the development of emotion with identifying with different characters.
The game elements/components are a bit blurry as I'm guessing you need to purchase the package to get more detailed information.
There also seems to be the inclusion of both hard fun and serious fun into the story line itself.
I'm not sure about the easy/social fun as again there is not enough detail at this level.
You Try/ A final reflection
Add your finished plan here as an upload file or as text you have cut and pasted into the wiki. We would love to give you feedback to help you get started. (remember it does not need be perfect, it is a first attempt). Alternatively it can be emailed to us instead.I am currently thinking of the possibility of moving to a totally gamified unit structure. It will involve a lot of work to put together, so probably something I can do over a couple of years.
Setting up all the unit outcomes in a talent tree format.
Having points awarded for each task.
Gateway tasks for thing that have to be done in a certain order.
Differentiated activities. So students can self differentiate and be rewarded with different amount of points.
Side tasks for extension activities for kids that are ahead.
Some sort of rolling timer so kids don't fall behind. They have to be at a certain point at a certain time.
Students can exchange their points for perks in the classroom. (it would also be interesting to compare
Culminating in a regular topic tests and exams (boos fights) but with a number of formative quizzes along the way.
Have you filled in the evaluation? Have you found the bonus level content?
Yes and yes. It was a bit of a challenge to find it though (as in where to enter the password).